Slideshow image

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Researching Beast Movement

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just some research into how i want the Beast to run about..




Scenery finals

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Problems

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Im having difficulty figuring out how to do the wireframe blast....
atm i am using an overlay from the playblast and in after effects combining that with a render backing and a rendered mask layer.... this process is fairly long and only reveals a small amount of wireframe that is fairly soft on the rendered backing.... any changes made to one video file and i need to render out each pass all over again... mask, wire,backing, and extra details. 8P






Beast Animation Tests

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The beast face rig and body rig testing phase!



More Scenery tests

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Scenery Tests

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Beast Rendered

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Texture maps for the beast character. Using Bodypaint 3D to paint the textures was useful but the process in maya was still as tedious. unwrapping all the UV's from the model is a pain in the A$$ there is also a bump map and a diffuse map.



beast character

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the BEAST! all modeled up and a base rig test added in to test some movements.
also check the youtube links for WIP shots

Also here is the Zbrush model. Zbrush turned out to be too difficult to integrate back into maya as a working model. as a still image the model is great but for animation there is too much information in the model. unfortunately a dead end...



Pilot Final

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the final model for the Pilot character. not happy with the helmet..... looks too much like a halo character and might change the feel of his character to a more army merc rather then a strandard civillian...



Pilot WIP

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links to the pilot work in progress on you tube

Space ship Final!

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Here is my final design for the Pilots Ship!!
only real thing it is missing is landing gear...but he wont be needing them ;)