Researching Beast Movement
5:52 PM Edit This 0 Comments »
just some research into how i want the Beast to run about..
Problems
5:22 PM Edit This 0 Comments »
Im having difficulty figuring out how to do the wireframe blast....
atm i am using an overlay from the playblast and in after effects combining that with a render backing and a rendered mask layer.... this process is fairly long and only reveals a small amount of wireframe that is fairly soft on the rendered backing.... any changes made to one video file and i need to render out each pass all over again... mask, wire,backing, and extra details. 8P
atm i am using an overlay from the playblast and in after effects combining that with a render backing and a rendered mask layer.... this process is fairly long and only reveals a small amount of wireframe that is fairly soft on the rendered backing.... any changes made to one video file and i need to render out each pass all over again... mask, wire,backing, and extra details. 8P
beast character
5:03 PM Edit This 0 Comments »
the BEAST! all modeled up and a base rig test added in to test some movements.
also check the youtube links for WIP shots

Also here is the Zbrush model. Zbrush turned out to be too difficult to integrate back into maya as a working model. as a still image the model is great but for animation there is too much information in the model. unfortunately a dead end...
also check the youtube links for WIP shots

Also here is the Zbrush model. Zbrush turned out to be too difficult to integrate back into maya as a working model. as a still image the model is great but for animation there is too much information in the model. unfortunately a dead end...
